Awesome collection of black themed wallpapers for inspiration.Including jack sparrow, cthulhu, mermaids, robots, monsters, spiderman, abstract lights , sea monsters, hulk gamer heroes and more. Most of them in Full and and some smaller ones. Enjoy and share.
If you see your work here comment with your page to credit you or remove it from the collection.
Vampires are mythological or folkloric beings who subsist by feeding on the life essence (generally in the form of blood) of living creatures, regardless of whether they are undead or a living person/being. Although vampiric entities have been recorded in many cultures, and may go back to “prehistoric times”, the term vampire was not popularized until the early 18th century, after an influx of vampire superstition into Western Europe from areas where vampire legends were frequent, such as the Balkans and Eastern Europe,although local variants were also known by different names, such as vrykolakas in Greece and strigoi in Romania. This increased level of vampire superstition in Europe led to mass hysteria and in some cases resulted in corpses actually being staked and people being accused of vampirism. wikipedia
The developer of Minecraft, Markus Persson aka Notch, had previously worked on games such as Wurm Online and as a game developer for King.com for over four years.Persson quit his job at King.com in order to independently develop Minecraft. Persson was inspired to create Minecraft by several other games such as Dwarf Fortress, Infiniminer by Zachtronics Industries, and Dungeon Keeper by Bullfrog Productions. He was still working out the basics of gameplay when he discovered Infiniminer and played with others on the TIGSource.com forums. At the time, he had also been visualizing an isometric 3D building game that would be a cross between his inspirations and had made some early prototypes. After discovering Infiniminer, Persson declared, “My god, I realized that that was the game I wanted to do.” Infiniminer heavily influenced the style of gameplay that eventually resulted in Minecraft, including the first-person aspect of the game and the “blocky” visual style. – wikipedia
The Azure (Green) Dragon is one of the Four Symbols of the Chinese constellations. It represents the east and the spring season. It should not be confused with the mythological yellow dragon that is associated with the Emperor of China. It is also referred to in media, feng shui, other cultures, and in various venues as the Green Dragon and the Avalon Dragon.It is known as Qinglong in Chinese, Seiryū in Japanese, Cheongnyong in Korean, and Thanh Long in Vietnamese. It is sometimes called the Azure Dragon of the East (simplified Chinese: 东方青龙; traditional Chinese: 東方青龍; pinyin: Dōng Fāng Qīng Lóng, or sometimes simplified Chinese: 东方苍龙; traditional Chinese: 東方蒼龍;
Although Minecraft is mostly a sandbox game, it contains some adventure elements. And, with that, a primary win condition, which is achieved by traveling to another dimension known as The End and defeating the powerful Enderdragon that flies around the map. This dimension is also home to Endermen, a race of seemingly-sentient beings that are only rarely seen on the main world. To go to The End, one must locate underground ruins of an ancient civilization (referred to ingame as Strongholds) which can be found on the main overworld. They must then activate the stronghold’s portal using items crafted from drops from Endermen and Blazes, which can be found in alternate dimension called The Nether.Upon beating the boss creature (and claiming an exclusive reward consisting of a shower of experience points and the elusive Ender dragon egg), the player is allowed to leave the dimension via a portal, which will cue the game’s ending sequence, written by Irish author Julian Gough, and credits roll. The player is then teleported back to their original spawn point in the overworld, and, if certain criteria are met, will receive the exclusive “The End” achievement.
Modern manga originated in the Occupation (1945–1952) and post-Occupation years (1952–early 1960s), while a previously militaristic and ultra-nationalist Japan rebuilt its political and economic infrastructure.Writers on manga history have described two broad and complementary processes shaping modern manga. One view emphasizes events occurring during and after the U.S. Occupation of Japan (1945–1952), and stresses U.S. cultural influences, including U.S. comics (brought to Japan by the GIs) and images and themes from U.S. television, film, and cartoons (especially Disney). Alternately, other writers such as Frederik L. Schodt, Kinko Ito, and Adam L. Kern stress continuity of Japanese cultural and aesthetic traditions, including pre-war, Meiji, and pre-Meiji culture and art.Regardless of its source, an explosion of artistic creativity certainly occurred in the post-war period, involving manga artists such as Osamu Tezuka (Astro Boy) and Machiko Hasegawa (Sazae-san). Astro Boy quickly became (and remains) immensely popular in Japan and elsewhere, and the anime adaptation of Sazae-san continues to run as of 2011, regularly drawing more viewers than any other anime on Japanese television. Tezuka and Hasegawa both made stylistic innovations. In Tezuka’s “cinematographic” technique, the panels are like a motion picture that reveals details of action bordering on slow motion as well as rapid zooms from distance to close-up shots. This kind of visual dynamism was widely adopted by later manga artists. Hasegawa’s focus on daily life and on women’s experience also came to characterize later shōjo manga.Between 1950 and 1969, an increasingly large readership for manga emerged in Japan with the solidification of its two main marketing genres, shōnen manga aimed at boys and shōjo manga aimed at girls.In 1969 a group of female manga artists (later called the Year 24 Group, also known as Magnificent 24s) made their shōjo manga debut (“year 24” comes from the Japanese name for the year 1949, the birth-year of many of these artists). The group included Hagio Moto, Riyoko Ikeda, Yumiko Oshima, Keiko Takemiya, and Ryoko Yamagishi, and they marked the first major entry of female artists into manga.Thereafter, primarily female manga artists would draw shōjo for a readership of girls and young women. In the following decades (1975–present), shōjo manga continued to develop stylistically while simultaneously evolving different but overlapping subgenres. Major subgenres include romance, superheroines, and “Ladies Comics” (in Japanese, redisu レディース, redikomi レディコミ, and josei 女性). – wikipedia